Miakarts Books
Pathfinder Roleplaying Game: Pathfinder Unchained by Bulmahn
Pathfinder Roleplaying Game: Pathfinder Unchained by Bulmahn
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ISBN: 1601257155
Author: Bulmahn, Jason
Condition: new
Break your chains! The Pathfinder RPG contains numerous rulesconsidered sacred by players and GMs alike. Since the system itself was basedupon RPG "technology" already more than 10 years old at the time of itscreation, "backwards compatibility" often meant sticking with the familiar, evenif tradition was filled with cobwebs and decades-old assumptions. PathfinderUnchained dares to take a fresh look at the system itself, altering some ofthe fundamentals of the game and giving fresh optional takes on classic rules. Inside this hardcover collection of alternate rules and options you'll findcompletely redesigned versions of the barbarian, monk, rogue, and summonerclasses. Delve into a new system for resolving player actions designed to speedplay and dispel confusion. Many of the new systems (such as the revised classes)work seamlessly with the existing Pathfinder rules. Even the moststaunchly traditionalist player will appreciate the book's math-lite system foron-the-fly monster creation and the new system for generating dynamic magicitems that go far beyond a simple +1 to add lore and interest to thecampaign. Players will love the book's new resource pool for martial characters,allowing for exciting new tactical options, as well as the robust new systemthat allows spellcasters to modify their spells with powerful spellcomponents.
- New versions of the barbarian, monk, rogue, and summoner classes, all revised to make them more balanced and easier to play | New skill options for both those who want more skills to fill out their characters' backgrounds and those seeking streamlined systems for speed and simplicity | Changes to how combat works, from a revised action system to an exhaustive list of combat tricks that draw upon your character's stamina | Magic items that power up with you throughout your career-and ways to maintain variety while still letting players choose the "best" magic items | New takes on alignment, multiclassing, iterative attacks, wounds, diseases and poisons, and item creation